![]() Linking a lens flare to a spotlight, and pressing the Modify > Link (".") button will cause a crash in the application Importing a character with special characters in the naming of its bones will cause a crash in the application Scene Manager now supports reordering with drag-and-drop Support for 3dconnexion (can be toggled on/off in the preference panel) Suppress Shadow Flicker feature has no effect Importing an iC7 prop with Perform motions to iClone 8, and calling Perform motions causes the program to crash Failure to apply Extended/Standard Facial Profiles for CC characters that have custom eyes and teeth applied Certain prop Perform motions causes the application to crash. Morph tracks do not update for CC characters that have added/removed custom morphs in MC. Applying external motions with Z-rotations for the hips to a character, and performing Hip to Root results in an improper orientation of the root Z-axis Unable to drag FBX into the viewport after Visual > IBL > Show Sky is enabled. Ordering the Material list by shader type and converting multi-selected materials to a different shader does not affect all selected materials. Unable to control material animations with LUA for materials that have illegal characters in their names rectified by the system. When two clips' transition regions overlap, changing the trailing transition of the front clip causes the transition to move to the head of the clip. Motion for UV animated objects contain errors when played back. ![]() After applying Motion Loop, clip alignment region for two adjoining clips do not include the loop offset. If the FPS for the project and the Export FPS settings don't coincide, then the exported length of the motion is incorrect. Disabling Auto-align Playhead, applying motion to the character, and double-clicking on any Motion Layer Track to set keys, causes the motion to distort. Applying iMD and opening the Behavior Manager results in missing data. Can't Undo after applying and removing a character, then rotating the camera via 3DConnexion. ![]() The Speed Info heads-up-display remains empty after having deployed two characters, applying iMD to the latter character and starting Motion Director. Normal maps do not bake correctly for characters imported via Transformer. Attaching multiple props to a character's pelvis, waist, or spine and adjusting accessory pivots, then exporting an FBX to adjust the hand motions, and bringing the said motions back into iClone via the Motion Pipeline causes an error in the application of the motion. Application tends to freeze when there are too many animation keys in the imported motion file (using Import External Motion). Bake Substance Texture button label does not fully show. Running LiveFace in offline mode opens a dialog window warning of improper serial number. Soft-cloth weight maps with black and white gradients result in faulty data. Perform actions can't be deployed if it contains iAnim data (for example, Machines of War content pack). Soft-cloth calculations are now multi-threaded, resulting in big improvements in performance. New Auto Transition Selected Clips function in the Timeline's right-click context menu can be used to create a fade-in and fade-out effect between the tail of the selected front clip and head of the selected back clip. Layer keys are now kept after deploying and replacing motions The new Root Bone option in the Import FBX panel can be used to import the correct root motion
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